有关学习的目的,我想codeA简单的2D游戏的灵感来自塞尔达系列网元/ GB。
For learning purposes, I would like to code a simple 2D game inspired by Zelda series on the nes/gb.
http://www.5min.com/Video/The-Legend-of-Zelda-a-Link-to-the-Past---Walkthrough-Part-3-89824010是一个很好的例子。
玩家可以移动一个滚动视图,当命中定义地图的限制,就像一个家的门,地牢,或新的区域,加载一个新的特定的地图。
The player could move on a scrollable view, and when hits defined map limits, like a house door, dungeon, or new zone, load a new specific map.
什么是实现这一目标的最好,最简单的方法,专门针对Android设备?你可以点我到一些有用的资源,片段,书籍。
What would be the best and simplest way to achieve this, specifically for Android devices ? Could you point me to some useful resources, snippets, books.
我读过一些begginers东西约OpenGL ES的,但它听起来太多的东西我愿意做的事情:2D;但是,即时通讯不知道我能应付任何大于手机屏幕画布。
I've read some begginers stuff about OpenGL ES, but it sounds way too much for what i am willing to do : 2D ; however, im not sure i can handle anything that is bigger than a phone screen with Canvas..
感谢。
您会希望深入的主题包括:
You'll want to dig into such topics as:
在AI /寻路 声音 在游戏循环 动画 游戏/世界定时器 在保存/持续状态 国家机器