嘿,我建立自定义的滚动框。当我向上滚动,此框滚动元素正在下降,当我向下滚动 - 滚动元件正在上升)。我whant扭转这一机制。我该怎么办呢? 下面我code鼠标
进口flash.events.MouseEvent;
功能handleMouseWheel(事件:MouseEvent)方法:无效{
如果((event.delta大于0&安培;&安培; box_mc.y&所述; 171)||(event.delta&℃,安培;&安培; box_mc.y> 135))
{
box_mc.y = box_mc.y +(event.delta * 3);
sb.thumb.y = sb.thumb.y +(event.delta * 13);
跟踪(box_mc.y);
跟踪(event.delta);
}
}
stage.addEventListener(MouseEvent.MOUSE_WHEEL,handleMouseWheel);
解决方案
所有你需要做的就是反转(在其中滚动或方向)的delta值:
IF((event.delta> 0安培;&安培; box_mc.y< 171)||(event.delta℃,与功放;&安培; box_mc.y> 135))
{
box_mc.y = box_mc.y +(-event.delta * 3);
sb.thumb.y = sb.thumb.y +(-event.delta * 13);
跟踪(box_mc.y);
跟踪(event.delta);
}
通知所有我做的是把一个减号在前面的 event.delta 的值。
Hey i built custom scroll box. When i scroll up on this box scrolling element is going down and when i scroll down - scrolling element is going up ;). I whant to reverse that mechanism. how can i do it ? Below my code for mouse
import flash.events.MouseEvent;
function handleMouseWheel(event:MouseEvent):void {
if ((event.delta > 0 && box_mc.y < 171) || (event.delta < 0 && box_mc.y > 135))
{
box_mc.y = box_mc.y + (event.delta * 3);
sb.thumb.y = sb.thumb.y + (event.delta * 13);
trace(box_mc.y);
trace(event.delta);
}
}
stage.addEventListener(MouseEvent.MOUSE_WHEEL, handleMouseWheel);
解决方案
All you need to do is invert the delta value (or the direction in which you scroll):
if ((event.delta > 0 && box_mc.y < 171) || (event.delta < 0 && box_mc.y > 135))
{
box_mc.y = box_mc.y + (-event.delta * 3);
sb.thumb.y = sb.thumb.y + (-event.delta * 13);
trace(box_mc.y);
trace(event.delta);
}
Notice all I have done is put a minus symbol in front of the event.delta value.
上一篇:加载外部SWF - 尺寸不正确不正确、加载、尺寸、SWF
下一篇:如何从CameraUI的在ActionScript 3.0图像旋转为iOS图像、ActionScript、CameraUI、iOS