用声音播放转换后用n音讯为WAV播放MP3音讯、声音、WAV

2023-09-03 06:13:43 作者:十二月风雪客

我要玩使用NET所提供的 System.Media.SoundPlayer 机制。由于它与WAV格式,它需要如支持 n音讯库 - 我需要MP3转换为WAV。

I want to play MP3 file downloaded from the web using NET provided System.Media.SoundPlayer mechanism. As it works with WAV formats, it requires the support of e.g. NAudio library - I need to convert MP3 to WAV.

我想要做的所有操作在内存中,因为我需要它来进行所谓的快,但我有问题。下面我已经证明code的正常工作,但它与文件配合。相反,我需要它的工作只使用内存操作。

I want to do all operations in memory, as I need it to be so called fast, but I have problems. Below I've shown code which works as expected, but it cooperates with files. Instead I need to make it working using memory operations only.

(1)工作,但涉及磁盘操作:

(1) works, but involves disk operations:

public void Speak(Uri mp3FileUri)
{
    using (var client = new WebClient())
    {
        using (var networkStream = client.OpenRead(mp3FileUri))
        {
            if (networkStream != null)
            {
                var temp = Path.GetTempPath();
                var mp3File = Path.Combine(temp, "file.mp3");
                var wavFile = Path.Combine(temp, "file.wav");
                using (var fileStream = File.Create(mp3File))
                {
                    networkStream.CopyTo(fileStream);
                }
                using (var reader = new Mp3FileReader(mp3File))
                {
                    WaveFileWriter.CreateWaveFile(wavFile, reader);
                }                        
                using(var player = new SoundPlayer(wavFile))
                {
                    player.Play();
                }
            }
        }
    }
}

(2)不工作 - 不会抛出异常,但没有播放:

(2) doesn't work - no exception is thrown, but nothing is played:

public void Speak(Uri mp3FileUri)
{
    using (var client = new WebClient())
    {
        using (var networkStream = client.OpenRead(mp3FileUri))
        {
            if (networkStream != null)
            {
                var memStream = new MemoryStream();
                networkStream.CopyTo(memStream);
                memStream.Position = 0;
                using (var reader = new Mp3FileReader(memStream))
                {
                    var outStream = new MemoryStream();
                    using (var writer = new WaveFileWriter(outStream, reader.WaveFormat))
                    {
                        var num = 0L;
                        var buffer = new byte[reader.WaveFormat.AverageBytesPerSecond * 4];
                        while (true)
                        {
                            var count = reader.Read(buffer, 0, buffer.Length);
                            if (count != 0)
                            {
                                num += count;
                                if (num <= int.MaxValue)
                                    writer.Write(buffer, 0, count);
                                else
                                    throw new InvalidOperationException("Too large file or endless stream.");
                            }
                            else
                                break;
                        }
                        writer.Flush();
                        outStream.Position = 0;
                        using(var player = new SoundPlayer(outStream))
                        {
                            player.Play(); /* why silence ? */
                        }
                    }                            
                }
            }
        }
    }
}

怎样才可以做的,什么是错的第二个code样?

How can it be done and what is wrong with the second code sample ?

推荐答案

根据李哈里森回答,我创建了替代code这是更好的。

Based on Lee Harrison answer, I've created alternative code which is better.

(3)直接播放MP3文件从WEB无需转换为WAV和无磁盘操作的用法:

(3) plays directly MP3 file from WEB without conversion to WAV and without usage of disk operations:

public void Speak(Uri mp3FileUri)
{
    using (var client = new WebClient())
    {
        using (var networkStream = client.OpenRead(mp3FileUri))
        {
            if (networkStream != null)
            {
                using (var memStream = new MemoryStream())
                {
                    networkStream.CopyTo(memStream);
                    memStream.Position = 0;                            
                    using (var waveOut = new WaveOut(WaveCallbackInfo.FunctionCallback()))
                    {
                        var waveEvent = new ManualResetEvent(false);
                        waveOut.PlaybackStopped += (sender, e) => waveEvent.Set();
                        waveEvent.Reset();
                        using (var rdr = new Mp3FileReader(memStream))
                        using (var waveStream = WaveFormatConversionStream.CreatePcmStream(rdr))
                        using (var baStream = new BlockAlignReductionStream(waveStream))
                        {
                            waveOut.Init(baStream);
                            waveOut.Play();
                            if (waveOut.PlaybackState != PlaybackState.Stopped)
                            { 
                                waveEvent.WaitOne(); /* block thread for a while because I don't want async play back                                
                                                        (to be analogical as usage of SoundPlayer Play method) */
                            }
                        }
                    }
                }
            }
        }
    }
}

不过(尽管这对我来说是相当不错的),我仍然不知道有什么用样品的问题(2)。

Nevertheless (despite this is quite good for me), I still don't know what's the problem with sample (2).