我已经翻译的android动画。我有一个随机生成的位置(NEXT1,NEXT2)的ImageView的。我打电话无效每3秒。它生成视图的新位置,然后让动画和移动浏览到目标位置。转换动画已经AnimationListener实施。当动画完成,我将永久地查看到新的位置(在OnAnimationEnd)。我的问题是动画的位置不与设定的LayoutParams位置对应。当动画结束时,它使跳转到一个新的位置,大约是50〜100个像素为止。我想是因为我使用的这两种情况下相同的值(NEXT1,NEXT2)的位置应该是相同的。请你能告诉我找到sollution的方式吗?
FrameLayout.LayoutParams pozice_motyl =(FrameLayout.LayoutParams)pozadi_motyl.getLayoutParams();
TranslateAnimation动画=新TranslateAnimation(Animation.ABSOLUTE,pozice_motyl.leftMargin,Animation.ABSOLUTE,NEXT1,Animation.ABSOLUTE,pozice_motyl.topMargin,Animation.ABSOLUTE,NEXT2);
anim.setDuration(1000);
anim.setFillAfter(真正的);
anim.setFillEnabled(真正的);
anim.setAnimationListener(新Animation.AnimationListener(){
@覆盖
公共无效onAnimationStart(动画动画){
}
@覆盖
公共无效onAnimationEnd(动画动画){
FrameLayout.LayoutParams的LayoutParams =新FrameLayout.LayoutParams(100,100);
layoutParams.leftMargin =(INT)(NEXT1);
layoutParams.topMargin =(INT)(NEXT2);
pozadi_motyl.setLayoutParams(的LayoutParams);
}
@覆盖
公共无效onAnimationRepeat(动画动画){
}
});
pozadi_motyl.startAnimation(动画);
下面是XML布局:
<的FrameLayout的xmlns:机器人=http://schemas.android.com/apk/res/android
的xmlns:工具=http://schemas.android.com/tools
的xmlns:广告=http://schemas.android.com/apk/lib/com.google.ads
机器人:layout_width =FILL_PARENT
机器人:layout_height =FILL_PARENT
机器人:ID =@ + ID / pozadi0
机器人:重力=center_vertical
机器人:layout_gravity =center_vertical
机器人:背景=@可绘制/ pozadi2
>
<的LinearLayout
机器人:ID =@ + ID / pozadi_motyl
机器人:layout_width =WRAP_CONTENT
机器人:layout_height =WRAP_CONTENT
>
< ImageView的机器人:ID =@ + ID / obrazek_motyl
机器人:SRC =@可绘制/莫季尔
机器人:layout_width =100dip
机器人:layout_height =100dip
/>
< / LinearLayout中>
<的LinearLayout
机器人:方向=垂直
机器人:layout_width =FILL_PARENT
机器人:layout_height =FILL_PARENT
>
< RelativeLayout的
机器人:ID =@ + ID / obrazek_pozadi0
机器人:layout_width =FILL_PARENT
机器人:layout_height =FILL_PARENT
>
< ImageView的机器人:ID =@ + ID / zaba_obrazek0
机器人:SRC =@可绘制/ zaba_obrazek
机器人:layout_width =WRAP_CONTENT
机器人:layout_height =WRAP_CONTENT
机器人:layout_alignParentBottom =真
机器人:layout_centerInParent =真
/>
< / RelativeLayout的>
< / LinearLayout中>
<的LinearLayout
机器人:layout_width =FILL_PARENT
机器人:layout_height =FILL_PARENT
>
< cz.zaba.Spojnice
机器人:layout_width =FILL_PARENT
机器人:layout_height =FILL_PARENT
/>
< / LinearLayout中>
< /的FrameLayout>
解决方案
我通常preFER与在翻译动画三角洲工作,因为它避免了很多混乱。尝试了这一点,看看它是否适合你:
TranslateAnimation动画=新TranslateAnimation(0,amountToMoveRight,0,amountToMoveDown);
anim.setDuration(1000);
anim.setAnimationListener(新TranslateAnimation.AnimationListener(){
@覆盖
公共无效onAnimationStart(动画动画){}
@覆盖
公共无效onAnimationRepeat(动画动画){}
@覆盖
公共无效onAnimationEnd(动画动画)
{
FrameLayout.LayoutParams PARAMS =(FrameLayout.LayoutParams)view.getLayoutParams();
params.topMargin + = amountToMoveDown;
params.leftMargin + = amountToMoveRight;
view.setLayoutParams(PARAMS);
}
});
view.startAnimation(动画);
请务必使 amountToMoveRight
/ amountToMoveDown
最后
希望这有助于:)
I have android translate Animation. I have an ImageView with random generated position (next1, next2). I am calling void every 3 seconds. It generates new position of the View and then make animation and move View to destination position. Translate animation has AnimationListener implemented. When the animation finish, I move View permanently to the new position (in OnAnimationEnd). My problem is that animation position does not correspond with setting layoutParams positions. When animation end, it makes jump to a new position, which is about 50-100 pixels far. I think the positions should be the same because I use same values (next1, next2) in both situations. Please can you show me the way to find sollution ?
FrameLayout.LayoutParams pozice_motyl = (FrameLayout.LayoutParams) pozadi_motyl.getLayoutParams();
TranslateAnimation anim = new TranslateAnimation(Animation.ABSOLUTE,pozice_motyl.leftMargin, Animation.ABSOLUTE, next1, Animation.ABSOLUTE, pozice_motyl.topMargin, Animation.ABSOLUTE, next2);
anim.setDuration(1000);
anim.setFillAfter(true);
anim.setFillEnabled(true);
anim.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams(100, 100);
layoutParams.leftMargin = (int)(next1);
layoutParams.topMargin = (int)(next2);
pozadi_motyl.setLayoutParams(layoutParams);
}
@Override
public void onAnimationRepeat(Animation animation) {
}
});
pozadi_motyl.startAnimation(anim);
Here is XML layout:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:ads="http://schemas.android.com/apk/lib/com.google.ads"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="@+id/pozadi0"
android:gravity="center_vertical"
android:layout_gravity="center_vertical"
android:background="@drawable/pozadi2"
>
<LinearLayout
android:id="@+id/pozadi_motyl"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
>
<ImageView android:id="@+id/obrazek_motyl"
android:src="@drawable/motyl"
android:layout_width="100dip"
android:layout_height="100dip"
/>
</LinearLayout>
<LinearLayout
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<RelativeLayout
android:id="@+id/obrazek_pozadi0"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<ImageView android:id="@+id/zaba_obrazek0"
android:src="@drawable/zaba_obrazek"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerInParent="true"
/>
</RelativeLayout>
</LinearLayout>
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<cz.zaba.Spojnice
android:layout_width="fill_parent"
android:layout_height="fill_parent"
/>
</LinearLayout>
</FrameLayout>
解决方案
I usually prefer to work with deltas in translate animation, since it avoids a lot of confusion. Try this out, see if it works for you:
TranslateAnimation anim = new TranslateAnimation(0, amountToMoveRight, 0, amountToMoveDown);
anim.setDuration(1000);
anim.setAnimationListener(new TranslateAnimation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) { }
@Override
public void onAnimationRepeat(Animation animation) { }
@Override
public void onAnimationEnd(Animation animation)
{
FrameLayout.LayoutParams params = (FrameLayout.LayoutParams)view.getLayoutParams();
params.topMargin += amountToMoveDown;
params.leftMargin += amountToMoveRight;
view.setLayoutParams(params);
}
});
view.startAnimation(anim);
Make sure to make amountToMoveRight
/ amountToMoveDown
final
Hope this helps :)