NullPointerException异常试图达成活动时,异常、NullPointerException

2023-09-12 06:00:08 作者:偷心者

我收到NullPointerException异常试图达到我的活动,并改变一些整数时。 这是它的样子: MainActivity.java 的

I am getting nullpointerexception when trying to reach my activity and change some ints. This is what it looks like: MainActivity.java

    public class MainActivity extends Activity {

    public static SoundManager mSoundManager = new SoundManager();

    private static final String TAG = MainActivity.class.getSimpleName();


     private MainGamePanel gamePanel;
     SharedPreferences myPrefs;

     public int win = 0;
     public int fail = 0;

     int wins = 0;
     int fails = 0;



    @Override
    public void onCreate(Bundle savedInstanceState) {

    super.onCreate(savedInstanceState);
    // requesting to turn the title OFF
    requestWindowFeature(Window.FEATURE_NO_TITLE);
    // making it full screen
    getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
    // set our MainGamePanel as the View
    setContentView(new MainGamePanel(this));

    myPrefs = this.getSharedPreferences("hgbdata", 0);

        try {
        wins = myPrefs.getInt("wins", 0);
        fails = myPrefs.getInt("fails", 0);
        if ((wins != 0) && (fails != 0)) {
        gamePanel.winn = wins;
        gamePanel.failn = fails;
        }
        } catch (NullPointerException npe) {
            Log.d(TAG, "Nothing to load");
        }

    //INIT SOUND
    mSoundManager.initSounds(getBaseContext());
    //SOUNDS
    mSoundManager.addSound(1, R.raw.draw);
    mSoundManager.addSound(2, R.raw.cheer);
    mSoundManager.addSound(3, R.raw.boo);

    }

. . .


public void win() {
    win++;
}

public void fail() {
    fail++;
}



}

这是我想从到达活动: MainGamePanel.java 的

This is where I am trying to reach the activity from: MainGamePanel.java

public class MainGamePanel extends SurfaceView implements
SurfaceHolder.Callback {

private static final String TAG = MainGamePanel.class.getSimpleName();

private MainThread thread;
private MainActivity activity;

. . .

public void update() {

//somewhere inside the update()
activity.win();

. . .

activity.fail();

}

}

这是日志:

11-18 10:23:47.336: D/MainThread(1190): Starting game loop
11-18 10:23:47.336: D/MainThread.initTimingElements()(1190): Timing elements for stats initialised
11-18 10:23:47.386: D/gralloc_goldfish(1190): Emulator without GPU emulation detected.
11-18 10:24:19.925: D/dalvikvm(1190): GC_CONCURRENT freed 356K, 2% free 28540K/28999K, paused 132ms+30ms, total 441ms
11-18 10:24:20.965: W/dalvikvm(1190): threadid=13: thread exiting with uncaught exception (group=0x40a13300)
11-18 10:24:20.965: E/AndroidRuntime(1190): FATAL EXCEPTION: Thread-105
11-18 10:24:20.965: E/AndroidRuntime(1190): java.lang.NullPointerException
11-18 10:24:20.965: E/AndroidRuntime(1190):     at com.nti.hanga.gubbe.MainGamePanel.update(MainGamePanel.java:591)
11-18 10:24:20.965: E/AndroidRuntime(1190):     at com.nti.hanga.gubbe.MainThread.run(MainThread.java:92)
11-18 10:24:21.235: I/AndroidRuntime(1190): VM exiting with result code 0, cleanup skipped.

MainGamePanel.java:591 activity.win();

感谢您的帮助。

推荐答案

您甚至不应该尝试引用您的活动从SurfaceView。

You shouldn't even try to reference your activity from the SurfaceView.

定义一个接口,并使用回调,让活动知道,游戏就结束了。

Define an interface and use a callback to let the activity know that the game is over.

public Interface GameOverListener {
    void onGameOver(boolean won);
}

在自定义表面观

ArrayList<GameOverListener > listeners = new ArrayList<GameOverListener >();

...

public void setGameOverListener(GameOverListener listener){
    listeners.add(listener);
}

在您更新事件

for (GameOverListener listener:listeners){
   listener.onGameOver(gameWon?true:false); // here you pass true if they won, false if they lost
}

在你的活动:

public class MainActivity extends Activity implements GameOverListener {

...

@Override
public void onCreate(Bundle savedInstanceState) 
{
    ... 
    gamePanel.setGameOverListener(this);
    ...
}

public void onGameOver(boolean won){
   if (won){
      // they won!
   } else {
      // they lost!
   }
}

您可以通过添加removeGameOverListener并检查你不setGameOverListener添加相同的侦听器两次提高表面视图类。

You could improve the surface view class by adding removeGameOverListener and checking that you do not add the same listener twice in setGameOverListener.