什么是算法绘制六角格的最简单的方法?我应该如何present他们的数据?
What's the easiest way to draw a hex grid algorithmically? How should I present them in data?
例如,在一个方形网格,我可以只保存XY坐标..
For example, in a square grid, I could just save x-y coordinates..
所以六边形是一个整洁的库为AS3游戏,它有可能是方便在您的研究一些六边形类。 本文有一些关于六边形地砖在Flash非常漂亮的细节。
So hexagon is a neat library for AS3 games, it has some hexagon classes that might be handy in your research. This article has some very nice details about hexagon tiles in Flash.