你如何呈现在Windows中3D为BMP,JPEG或PNG图像文件与DirectX? (例如,让我们说,我想渲染四象,使他们看起来像一个小隔间或什么的。)
How do you render a BMP, JPEG, or PNG image file in 3D with DirectX in Windows? (E.g. let's say I want to render four images so that they look like a cubicle or something.)
我见过很容易地与Java OpenGL库(JME我觉得呢?)这个工作,但似乎需要DirectX的纹理,并没有考虑在常规的图像。 :(
I've seen this done easily with a Java OpenGL library (JME I think?), but it seems like DirectX needs textures, and doesn't take in regular images. :(
这是正确的?如果是这样,我怎么把它转换成一个纹理编程?
Is this correct? If so, how do I convert it to a texture programmatically?
的DirectX 9的 D3DXCreateTextureFromFile
DirectX 9: D3DXCreateTextureFromFile
的DirectX 10: D3DX10CreateTextureFromFile 和< A HREF =http://msdn.microsoft.com/en-us/library/bb172667%28v=VS.85%29.aspx相对=nofollow> D3DX10CreateShaderResourceViewFromFile
DirectX 10: D3DX10CreateTextureFromFile and D3DX10CreateShaderResourceViewFromFile
的DirectX 11: D3DX11CreateTextureFromFile 和 D3DX11CreateShaderResourceViewFromFile
DirectX 11: D3DX11CreateTextureFromFile and D3DX11CreateShaderResourceViewFromFile
阅读每一个细节,但最重要的是流行的文件格式都支持。 (包括BMP,JPG和PNG)
Read the details of each, but most all of the popular file formats are supported. (includes BMP, JPG, and PNG)
去这里: http://www.jblearning.com/catalog/9781598220537/
从样本和资源部分下载源$ C $ C第二部分。看第7章源$ C $ C样本。或者,你可以购买这本书。
Download the "source code part II" from the "samples and resources" section. Look at the chapter 7 source code samples. Optionally, you could buy the book.