文件格式从头开始生成3D模型?文件格式、模型

2023-09-08 10:33:53 作者:不暗的黑夜

我开始一个项目,需要我来导出生成的三维模型在其他程序,如搅拌机中使用的用户。现在我主要关心的只是基本的网格数据(而不是动画或骨骼或纹理),但我想选择它延伸的未来。

I'm beginning a project that will require me to export a user generated 3D model to be used in other programs such as Blender. For now I am mostly concerned with just the basic mesh data (not animation or bones or textures), though I would like the option to extend it in the future.

我的问题是这样的:

什么是用于3D模型时,你会从头开始编写的文件,一个好的文件格式?

What is a good file format to use for 3D models when you will be writing the files from scratch?

我的主要考虑是:

易于实施 在实用性/普遍接受的(可以把它处理我想要的信息,而将大多数3D程序可识别的格式,并能够导入它?)

从我的研究,到目前为止,我的想法是去与COLLADA,但我会AP preciate从人谁真正发挥各地与3D文件格式的胆量任何见解。

From my research so far, my thought is to go with COLLADA, but I would appreciate any insights from anyone who has actually played around with the guts of 3D file formats.

谢谢!

推荐答案

在进一步的研究和考察出口从同一型号搅拌机的各种文件格式,我决定追随在BUC的评论提出的建议,并使用.OBJ格式。这看起来是最简单,最直接的形式迅速回暖,并满足一切,我需要为我的简单应用程序。如果我需要更多先进的功能,虽然,我可能会去与COLLADA(.dae)。

After further research and examining various file formats exported out of blender from the same model, I decided to follow the suggestion made in buc's comment and use the .OBJ format. It looks to be the easiest, most straightforward format to pick up quickly, and it satisfies everything I would need for my simple application. If I needed more advanced features though, I would probably go with COLLADA (.dae).

@buc​​如果您的评论已经一个答案,我会标明它正确的,但无论哪种方式,我想这将是很好的给了这个问题一个官方的结论。

@buc if your comment had been an answer, I would have marked it correct, but either way, I figured it would be good to give this question an official conclusion.