我目前正在使用OpenGL(使用SDL)来绘制一个立方体的地方,我离开了点击屏幕,然后让它指向屏幕的位置,我右键单击该位置。
I am currently trying to use OpenGL (With SDL) to draw a cube to the location where I left click in the screen and then get it to point at the position in the screen where I right click.
我可以成功地使用gluUnproject画一个立方体在我想要的位置 - 含义我已经知道我的立方体位于坐标
I can successfully draw a cube at my desired location using gluUnproject - Meaning I already know the coordinates of which my cube is situated.
不过,我不知道如何计算都使我的立方体点在新位置需要的角度。
However I do not know how to calculate all of the angles required to make my cube point at the new location.
当然,我仍在使用gluUnproject找到我右键点击坐标,但是我只知道如何使用二维图形绕Z轴。
Of course I am still using gluUnproject to find the coordinates of my right click, but I only know how to rotate around the Z axis from using 2D graphics.
例如之前,如果我想绕Z轴四(当然,这将是一个俯视图,其中的Z轴仍然是经历的画面)在2D我会做这样的事情:
For example before, if I wanted to rotate a quad around the Z axis (Of course, this would be a top down view where the Z axis is still "going through" the screen) in 2D I would do something like:
angle = atan2(mouseCoordsY - quadPosY, mouseCoordsX - quadPosX);
glRotatef(angle*180/PI, 0, 0, 1);
我的问题是,我将如何去有关3D这样做呢?
My question is, how would I go about doing this in 3D?
请我需要计算的角度对各轴像我一样上面? 如果让我怎么计算的角度绕X轴和Y轴旋转? 如果不是,我应该用什么方法来达到我预期的效果?任何帮助是极大的AP preciated。
Any help is greatly appreciated.
如果您的多维数据集是A =(X0,Y0,Z0)
If your cube is at A = (x0,y0,z0)
如果您的多维数据集目前正在研究B =(X1,Y1,Z1)
If your cube is currently looking at B=(x1,y1,z1)
如果你希望它看起来在C =(X2,Y2,Z2)即可;
and if you want it to look at C=(x2,y2,z2) then;
让V1是从A载体到B
let v1 be the vector from A to B
V1 = B - A
v1 = B - A
和V2是一个从A到C
and v2 be the one from A to C
V2 = C - A
v2 = C - A
首先归他们。
v1 = v1 / |v1|
v2 = v2 / |v2|
再计算的旋转角和旋转轴为
then calculate the rotation angle and the rotation axis as
angle = acos(v1*v2) //dot product
axis = v1 X v2 //cross product
您可以调用glRotate与
You can call glRotate with
glRotate(angle, axis[0], axis[1], axis[2])
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