我知道该怎么做四边形,那是pretty的直观与U,V纹理坐标,但我有一个很难搞清楚了这一点。任何帮助是AP preciated。
I know how to do quads and that was pretty intuitive with the u,v texture coordinates but I'm having a hard time figuring this out. Any help is appreciated.
试想一个圆柱体的参数重新presentation
Try to think about the parametric representation of a cylinder
cylinder(u, v):
x = r * cos(u * 2*pi)
y = r * sin(u * 2*pi)
z = v
U 和 v 正是那些你为纹理坐标使用的值。
u and v are exactly those values you'd use as texture coordinates.