AndEngine:在GLThread致命异常:IndexOutOfBoundsException异常异常、AndEngine、GLThread、IndexOutOfBoundsException

2023-09-07 10:19:55 作者:少女心

我在写我的AndEngine的BaseGameActivity定制的对话窗口,有时,当对话框不得不dissapear,应用程序崩溃,出现此错误:

  9月8日至15日:49:16.193:ERROR / AndroidRuntime(1572):致命异常:GLThread        java.lang.IndexOutOfBoundsException:无效指数3,大小为3        在java.util.ArrayList.throwIndexOutOfBoundsException(ArrayList.java:251)        在java.util.ArrayList.get(ArrayList.java:304)        在org.anddev.andengine.entity.Entity.onManagedDrawChildren(Entity.java:1008)        在org.anddev.andengine.entity.Entity.onDrawChildren(Entity.java:1000)        在org.anddev.andengine.entity.Entity.onManagedDraw(Entity.java:993)        在org.anddev.andengine.entity.scene.Scene.onManagedDraw(Scene.java:233)        在org.anddev.andengine.entity.Entity.onDraw(Entity.java:875)        在org.anddev.andengine.engine.Engine.onDrawScene(Engine.java:517)        在org.anddev.andengine.engine.Engine.onDrawFrame(Engine.java:509)        在org.anddev.andengine.opengl.view.RenderSurfaceView $ Renderer.onDrawFrame(RenderSurfaceView.java:154)        在org.anddev.andengine.opengl.view.GLSurfaceView $ GLThread.guardedRun(GLSurfaceView.java:617)        在org.anddev.andengine.opengl.view.GLSurfaceView $ GLThread.run(GLSurfaceView.java:549) 

解决方案

我发现,当你试图分离的孩子在后台线程可能会发生,所以你必须使用要分离这个code,每次东西:

  activity.runOnUpdateThread(新的Runnable(){    @覆盖    公共无效的run(){        scene.detachChild(小孩);    }}); 

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I'm writing a custom dialog window for my AndEngine's BaseGameActivity and sometimes, when dialog have to dissapear, app crashes with this error:

08-15 09:49:16.193: ERROR/AndroidRuntime(1572): FATAL EXCEPTION: GLThread
        java.lang.IndexOutOfBoundsException: Invalid index 3, size is 3
        at java.util.ArrayList.throwIndexOutOfBoundsException(ArrayList.java:251)
        at java.util.ArrayList.get(ArrayList.java:304)
        at org.anddev.andengine.entity.Entity.onManagedDrawChildren(Entity.java:1008)
        at org.anddev.andengine.entity.Entity.onDrawChildren(Entity.java:1000)
        at org.anddev.andengine.entity.Entity.onManagedDraw(Entity.java:993)
        at org.anddev.andengine.entity.scene.Scene.onManagedDraw(Scene.java:233)
        at org.anddev.andengine.entity.Entity.onDraw(Entity.java:875)
        at org.anddev.andengine.engine.Engine.onDrawScene(Engine.java:517)
        at org.anddev.andengine.engine.Engine.onDrawFrame(Engine.java:509)
        at org.anddev.andengine.opengl.view.RenderSurfaceView$Renderer.onDrawFrame(RenderSurfaceView.java:154)
        at org.anddev.andengine.opengl.view.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:617)
        at org.anddev.andengine.opengl.view.GLSurfaceView$GLThread.run(GLSurfaceView.java:549)

解决方案

I have found that it may happen when you trying to detach child in a background thread, so you have to use this code everytime you want to detach something:

activity.runOnUpdateThread(new Runnable() {
    @Override
    public void run() {
        scene.detachChild(child);
    }
});