我试图让使用Libgdx我的第一个3D游戏。然而,当我打开我的obj文件看起来并不如我所料
I am trying to make my first 3d game using Libgdx. However when I load my .obj file it does not look as I expect
在电话
和Blender的
我加载具有以下
@Override
public void create() {
InputStream stream = Gdx.files.internal("data/test.obj").read();
model = ObjLoader.loadObj(stream, true);
try {
stream.close();
} catch (IOException e) {
}
}
@Override
public void render() {
Gdx.gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
camera.update();
camera.apply(Gdx.gl10);
Gdx.gl10.glTranslatef(0.0f,0.0f,-3.0f);
model.render(GL10.GL_TRIANGLES);
}
任何帮助是AP preciated。
Any help is appreciated.
您需要GL10.GL_TEXTURE_2D启用
You need enable with GL10.GL_TEXTURE_2D
Gdx.graphics.getGL10().glEnable(GL10.GL_TEXTURE_2D);
model.render();
Gdx.graphics.getGL10().glDisable(GL10.GL_TEXTURE_2D);