在使用Gideros和Lua我的比赛,我希望球员能够吸取他们触摸屏幕,直到他们释放点的点的直线。然而,当我尝试运行此code,我总是得到一个错误信息。这里是code:
In my Game using Gideros and Lua, I want players to be able to draw a straight line from the point they touch the screen until the point they release. However, when I try run this code, I always get an error message. Here is the code:
local function onMouseDown(event)
event.x = startx
event.y = starty
event:stopPropagation()
end
local function onMouseUp(event)
event.x = endx
event.y = endy
event:stopPropagation()
local line = Shape.new()
line:setLineStyle(5, 0x0000ff, 1)
line:beginPath()
line:moveTo(startx,starty)
line:lineTo(endx,endy)
line:endPath()
end
这下一行是行66在我的code:
This next line is line 66 in my code:
scene:addEventListener(Event.MOUSE_DOWN, onMouseDown)
scene:addEventListener(Event.MOUSE_UP, onMouseUp)
下面是我设置了现场的路线:
Here is the line where I set up "scene":
scene = gideros.class(Sprite)
这是我的错误消息:
Here is my error message:
main.lua:66:索引__userdata'无法找到堆栈回溯: main.lua:66:主块
main.lua:66: index '__userdata' cannot be found stack traceback: main.lua:66: in main chunk
有谁知道为什么我收到这条消息?谢谢!
Does anyone know why I am getting this message? Thank you!
如果您
scene = gideros.class(Sprite)
这意味着场景是一类,但你只能到类的实例,而不是类本身。
it means scene is a class, but you can add event listeners only to the instance of the class, not the class itself.
所以,这样的事情应该工作:
So something like this should work:
Scene = gideros.class(Sprite)
local scene = Scene.new()
stage:addChild(scene)