我公司开发的游戏,这将是使用socket.io连接,我的服务器是写节点JS,我的Android客户端使用socket.io,而现在,我的问题要问你的是:
I developed a game, which will be use socket.io connection, my server is writing in node js, and my android client use socket.io, and now, my question for You is:
我怎么可以切换活动不与服务器失去连接时,我有最低4活动,聊天,游戏的看法,在线玩家列表等。
how can I switch activities without lost connection with server, i have minimum 4 activities, chat, game view, online players list and more.
当我打开我的应用程序,我创建了连接,并在当我登录到服务器,我想切换活动到另一个。
When i turn on my app, I create connection, and when I log in to server i would like to switch activity to another.
有什么建议?
尽量使单个类SocketIO服务
try to make a singleton class SocketIO service
在初始化第一个活动socketio连接来建立连接到服务器,在这里我的例子中服务类
initialize socketio connection at first activity to establish your connection to server, here my example service class
public class SocketIOClient {
private static final String serverUrl = "http://example-socket-server.jit.su";
private static SocketIO socket;
private static SocketIOClient instance;
private static Activity act;
private static String id;
public SocketIOClient() {
}
public static void initInstance(String uid) throws MalformedURLException {
if (instance == null) {
instance = new SocketIOClient();
instance.initID(uid);
if (SocketIOClient.getSocket() == null) {
SocketIOClient.setSocket(new SocketIO());
}
SocketIOClient.connectIO();
}
}
public static void setActivity(Activity a) {
SocketIOClient.act = a;
}
public static SocketIO getSocket() {
return socket;
}
public static void setSocket(SocketIO socket) {
SocketIOClient.socket = socket;
}
public String getId() {
return id;
}
private void initID(String uid) {
if (SocketIOClient.id == null) {
SocketIOClient.id = uid;
}
}
public static void connectIO() throws MalformedURLException {
try {
SocketIO.setDefaultSSLSocketFactory(SSLContext.getDefault());
} catch (NoSuchAlgorithmException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
SocketIOClient.getSocket().connect(serverUrl, new IOCallback() {
@Override
public void onMessage(JSONObject json, IOAcknowledge ack) {
// TODO Auto-generated method stub
}
@Override
public void onMessage(String data, IOAcknowledge ack) {
}
@Override
public void onError(SocketIOException socketIOException) {
}
@Override
public void onDisconnect() {
// TODO Auto-generated method stub
}
@Override
public void onConnect() {
}
@Override
public void on(String event, IOAcknowledge ack, Object... args) {
}
});
}
public static void emit(String event, Object args)
throws MalformedURLException {
if (SocketIOClient.getSocket().isConnected() == false) {
SocketIOClient.getSocket().reconnect();
}
SocketIOClient.getSocket().emit(event, args);
}
public static void emitWithAcknowledge(String event, Object args)
throws MalformedURLException {
if (SocketIOClient.getSocket().isConnected() == false) {
SocketIOClient.getSocket().reconnect();
}
SocketIOClient.getSocket().emit(event, new IOAcknowledge() {
@Override
public void ack(Object... args) {
// TODO Auto-generated method stub
}
}, args);
}
}
在第一个活动,我把这个code:
at the first activity i put this code:
SocketIOClient.initInstance(android_id);
这是创建对象,并尝试连接到服务器,你可以在调用onConnect或onDisconnect处理它,如果你想要的事件或某事
it's create object and try connect to server, you can handle it at onConnect or onDisconnect if you want event or something
当你切换活动,你仍然连接到服务器,如果你想关闭你的连接使用:
when you switching activities, you're still connected to server and if you want to close your connection use this :
SocketIOClient.getSocket().disconnect();