从 iPhone & 中的类类型(+)方法访问对象Cocos2d?对象、类型、方法、iPhone

2023-09-06 10:31:10 作者:无心者、

我有一个类方法,我在其中创建和返回类对象.但我想在同一个类中访问该对象的某些属性.作为一个类方法,我不能在 .h 文件中声明变量,然后在其他方法中访问它.以下是代码如何在下面的实例方法中访问 backsprite 或 hudlayer 对象的值??

i have a class method in which i am creating and returning the class object. But i want to access certain properties of that object in the same class. Being a class method i cannot declare the variable in .h file and later access it in other methods. Following is the code How can i access the values of backsprite or hudlayer object in the instance method below??

    // class 1

+(id)HUDWithBackgroundSprite:(NSString *)spriteName withRect:(CGRect)rect atPoistion:(HUDPosition)pos
{

  HUDlayer *hud = [[HUDlayer alloc] init];

  CCSprite *backSprite = [CCSprite spriteWithFile:spriteName];
  [backSprite setContentSize:CGSizeMake(rect.size.width,rect.size.height)];
  [backSprite setPosition:ccp(rect.origin.x,rect.origin.y)];
  [backSprite setTag:100];
  [hud addChild:backSprite];
  [hud setTag:2];

  return [hud autorelease];
}


// access it here

-(void)AddButtonToHUDWithImage:(NSString *)imageName selector:(SEL)selector withDisabledImage:(NSString *)disbdImageName
{
  HUDlayer *hud = (HUDlayer *)[self getChildByTag:2];

  CCMenuItem *menuItem1 = [CCMenuItemImage itemFromNormalImage:imageName selectedImage:imageName disabledImage:disbdImageName target:self selector:@selector(selector)];

  CCMenu *menu = [CCMenu menuWithItems:menuItem1,nil];

  CCSprite *sprite = (CCSprite *)[hud getChildByTag:100];

  CGPoint pos = sprite.position;
  //pos =[[CCDirector sharedDirector]convertToGL:pos];

  [menu setPosition:ccp(pos.x+160,pos.y-30)];

  [hud addChild:menu];
}

// class 2

+(CCScene *) scene
{
  // 'scene' is an autorelease object.
  CCScene *scene = [CCScene node];

    HUDlayer *hud = [HUDlayer node];
  //  [scene addChild:hud z:1];

  // 'layer' is an autorelease object.
  HelloWorldLayer *layer = [[[HelloWorldLayer alloc]initWithHUD:hud]autorelease];

  // add layer as a child to scene 
  [scene addChild: layer];

  id mainHuds = [HUDlayer HUDWithBackgroundSprite:HUDBackground withRect:CGRectMake(160,450, 300,60) atPoistion:pos_Top];

  SEL callOnClick;
  [mainHuds AddButtonToHUDWithImage:ButtonBackground selector:callOnClick withDisabledImage:disabledBackground];

  [scene addChild: mainHuds];

  // return the scene
  return scene;
}

我无法通过标签访问它,因为这里没有添加 + 方法中的 HUDlayer 对象,而是在调用该方法的另一个类中.

i am not able to access it via tags either as HUDlayer object in + method is not added here but in the other class which calls the method.

推荐答案

如果你有一个指向该类实例的指针/引用,你绝对可以在一个类的静态方法中访问该类的实例/成员变量.这是一个简单的例子...抱歉,如果有错别字...

You can absolutely in a static method of a class access instance/member variable of that class IF you have a pointer/reference to an instance of that class. Here is a simple example... sorry if there are typos...

//HUDLayer.h

// HUDLayer.h

@interface HUDLayer : CCLayer
{
    NSString* aString;
}

@property (nonatomic, retain) NSString* aString;

+(void)modifyInstanceString:(HUDLayer*)hud;

//HUDLayer.m

// HUDLayer.m

@implementation HUDLayer

@synthesize aString;

-(id)init
{
    if ((self=[super init]))
    {
        self.aString = @"initial value";
    }
    CCLOG(@"Initial value = %@", self.aString);
    return self;
}

+(void)modifyInstanceString:(HUDLayer*)hud
{
    hud.aString = @"Something else";
    CCLOG(@"Modified aString via static method = %@", hud.aString);
}

@end

//HelloWorldLayer.m(或任何地方)

// HelloWorldLayer.m (or wherever)

HUDLayer* hud = [[HUDLayer alloc] init];
[HUDLayer modifyInstanceString:hud];