我不太确定如何在 cocos2d 中将高清图像用于精灵.我查看了文档,并下载了支持点而不是像素的最新测试版,但我不明白整个 -hd 后缀的想法.换句话说,我需要帮助,但不知道如何在我的 cocos2d 游戏中使用视网膜质量的图形.我觉得这很简单,但是我找不到任何关于这样做的东西.任何帮助将不胜感激.
I am not quite sure how use HD images for sprites in cocos2d. I looked through the documentation, and downloaded the newest beta which supports points instead of pixels, but I don't understand the whole -hd suffix idea. In other word I need help and have no idea how to use retina quality graphics in my cocos2d game. I feel that it is very simple, but I cannot find anything on doing this. Any help would be greatly appreciated.
好吧,也许这要求太多了,但是如果有人能给我代码告诉我把它放在哪里,那将非常有帮助.(这可能问得太多了)但如果它是一条线或太多,如果你能发布它会很棒.我在这里完全一无所知.我尝试过的一件事是设置内容比例因子.图像是高清的,但在第 4 代 iPod touch 上,fps 下降到 12fps 左右.这个我真的不明白.
Ok so maybe this is asking too much but, it would be very helpful if someone could give me the code a tell me where to put it. (Thats probably too much to ask) But if it is a line or too, it would be great if you could post it. I am absolutely clueless here. One thing I did try, was to set the content scale factor. The image was hi-def, but the fps went way down to around 12fps on an iPod touch 4th gen. I really do not understand this.
谢谢,
泰特
如果您使用的是最新的测试版,您唯一需要做的更改就是以两倍大小导出所有图像并使用-hd"后缀,类似于 Apple 的@2x".文档还说您需要设置导演的内容比例因子,但就我而言,我似乎不需要这样做.
If you're using the latest beta, the only change you should need to make is export all your images at twice the size and use the "-hd" suffix, similar to Apple's "@2x". The documentation also says you need to set the content scale factor of the director, but in my case I didn't seem to need to do that.
虽然听起来您已经阅读过,但我将链接到 文档希望有人能从中受益.
Though it sounds like you've already read through it, I'll link to the documentation in hopes that someone will benefit.