在 cocos2d 中将多个 CCSprite 组合成一个分组对象组合、多个、中将、对象

2023-09-06 14:47:25 作者:愿逐月华流照君

我想知道使用 cocos2d 将多个 CCSprite 动态组合成一个分组对象的最佳方法是什么.

I wonder what's the best approach to combine several CCSprites dynamically into one grouped object using cocos2d.

我必须从一组多个 CCSprite 中动态创建角色.元素在组合后不能相对移动 - 并且永远不会再次分离.

I have to dynamically create characters from a set of multiple CCSprites. The elements can't move relative to each other after combined - and are never separated again.

当它们组合在一起时,它们在移动和转动等方面的行为应该像一个 CCSprite.

When combined they should behave just like one CCSprite in terms of moving and turning etc.

我在 cocos2d 中找不到任何东西,还是我必须使用物理引擎才能实现这一点?恐怕,使用 Box2d(没有经验)会产生大量额外的编码开销和工作量.

I couldn't find anything in cocos2d, or do I have to use a physics engine just to achieve this? I am afraid, using Box2d (without experience) creates a lot of additional coding overhead and effort.

非常感谢

推荐答案

创建一个空的 CCSprite 并添加来自不同 sprite 的 body 部分.示例:

Create an empty CCSprite and add the body parts from different sprites. Example:

CCSprite *body = [CCSprite node];
CCSprite *arm = [CCSprite spriteWithSpriteFrameName:@"arm.png"];
[arm setPosition:CGPointMake(10,10)];

[body addChild:arm];

等等.这样您就可以旋转名为 body 的精灵,并且所有身体部位都会相应地调整.

And so on. This way you can rotate the sprite named body and all body parts will adjust accordingly.

 
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