libgdx的Andr​​oid失败的发射libgdx、Andr、oid

2023-09-05 03:56:29 作者:曲未終゛人已散

这是使用libgdx我的第一次,我想尝试安装 GDX-设置 - 用户界面之后提供的默认应用程序。它运行正常,当我打在Eclipse中运行按钮,因为它已经显示出

This is my first time using libgdx and I would like to try the default application provided after the setup gdx-setup-ui. It runs fine when I hit the run button on eclipse as it has shown

[2014-05-01 21:40:14 - my-gdx-game-android] Uploading my-gdx-game-android.apk onto device 'emulator-5554'
[2014-05-01 21:40:15 - my-gdx-game-android] Installing my-gdx-game-android.apk...
[2014-05-01 21:40:16 - my-gdx-game-android] Success!
[2014-05-01 21:40:16 - my-gdx-game-android] Starting activity com.me.mygdxgame.MainActivity on device emulator-5554
[2014-05-01 21:40:16 - my-gdx-game-android] ActivityManager: WARNING: linker: libdvm.so has text relocations. This is wasting memory and is a security risk. Please fix.
[2014-05-01 21:40:16 - my-gdx-game-android] ActivityManager: Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=com.me.mygdxgame/.MainActivity }

但在模拟器上它说很遗憾,我的 LibGDX 游戏已经停止。

这些示于logcat中:

These are shown in the logCat:

05-01 17:02:04.936: D/dalvikvm(2034): Trying to load lib /data/app-lib/com.me.mygdxgame-1/libgdx.so 0xb103cb78
05-01 17:02:04.936: D/dalvikvm(2034): Added shared lib /data/app-lib/com.me.mygdxgame-1/libgdx.so 0xb103cb78
05-01 17:02:04.936: D/dalvikvm(2034): No JNI_OnLoad found in /data/app-lib/com.me.mygdxgame-1/libgdx.so 0xb103cb78, skipping init
05-01 17:02:04.936: D/AndroidRuntime(2034): Shutting down VM
05-01 17:02:04.936: W/dalvikvm(2034): threadid=1: thread exiting with uncaught exception (group=0xb0d34b20)
05-01 17:02:04.996: E/AndroidRuntime(2034): FATAL EXCEPTION: main
05-01 17:02:04.996: E/AndroidRuntime(2034): Process: com.me.mygdxgame, PID: 2034
05-01 17:02:04.996: E/AndroidRuntime(2034): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.me.mygdxgame/com.me.mygdxgame.MainActivity}: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2195)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2245)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.ActivityThread.access$800(ActivityThread.java:135)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1196)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.os.Handler.dispatchMessage(Handler.java:102)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.os.Looper.loop(Looper.java:136)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.ActivityThread.main(ActivityThread.java:5017)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at java.lang.reflect.Method.invokeNative(Native Method)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at java.lang.reflect.Method.invoke(Method.java:515)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:779)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:595)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at dalvik.system.NativeStart.main(Native Method)
05-01 17:02:04.996: E/AndroidRuntime(2034): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.badlogic.gdx.backends.android.AndroidGraphics.createGLSurfaceView(AndroidGraphics.java:121)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:101)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:94)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.badlogic.gdx.backends.android.AndroidApplication.init(AndroidApplication.java:130)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.badlogic.gdx.backends.android.AndroidApplication.initialize(AndroidApplication.java:96)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at com.me.mygdxgame.MainActivity.onCreate(MainActivity.java:15)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.Activity.performCreate(Activity.java:5231)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
05-01 17:02:04.996: E/AndroidRuntime(2034):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2159)
05-01 17:02:04.996: E/AndroidRuntime(2034):     ... 11 more

另外,我已经删除了该行 cfg.useGL20 = TRUE;在 MainActivity.java ,因为它使给我的错误,我想速战速决吧,这是行不通的。我真的需要它被用来在模拟器,因为我没有自己的Andr​​oid设备。

Also, I have deleted the line cfg.useGL20 = true; in the MainActivity.java as it keeps giving me error and I tried to quick fix it, it does not work. I really need it to be used in an emulator as I does not own at android device.

推荐答案

我能够做的一台MacBook Air这项工作:

I was able to make this work on a Macbook Air by:

打开Android虚拟设备管理器(例如,在Eclipse中,这是在Window菜单的) 单击编辑您要使用的设备 在出现的对话框中勾选使用主机GPU,如下图 open the Android Virtual Device Manager (e.g. in Eclipse this is under the Window menu) click Edit for the device you want to work with in the resulting dialog check the box "Use Host GPU" as shown

保存并再试一次。

我猜这取决于你的计算机的图形卡支持的OpenGL2.0,但我也怀疑这是pretty的时下常见的。

I'm guessing this depends on your computer's graphics card support OpenGL2.0, but I also suspect that this is pretty common nowadays.