我的问题是,的CreateInstance
返回null。
The problem I have is that CreateInstance
returns null.
下面是code:
if(spattmono[0] != null)
{
if((SpecialAttack) System.Activator.CreateInstance(
spattmono[0].GetClass()) == null)
{
Debug.Log("DUMB ACTIVATOR!!!");
}
//combo.SetSpecialAttack(spattack);
}
攻击
和 SpecialAttack
是存储的基本信息两类,并从 UnityEngine继承.Object
。
Attack
and SpecialAttack
are both classes that store basic information, and inherit from UnityEngine.Object
.
Attmono
和 spattmono
都是 MonoScript
阵列, attmono
能容纳16个和 spattmono
能容纳4。
Attmono
and spattmono
are both MonoScript
arrays, attmono
being able to hold 16 and spattmono
being able to hold 4.
他们从这些存在的信息。
They get there information from these.
for(int at = 0; at < numberOfAttacks; ++at )
{
attmono[at] = (MonoScript) EditorGUILayout.ObjectField(attmono[at],
typeof(MonoScript), false);
}
for(int spat = 0; spat < 4; ++spat )
{
spattmono[spat] = (MonoScript) EditorGUILayout.ObjectField(
spattmono[spat], typeof(MonoScript), false);
}
您能想到 MonoScript
的一样东西,包含什么类类型的对象。
我已经检查每一项与 Debug.Print
语句,无一不是不是空被分配的时候。
You could think of MonoScript
just as something that holds what class type the object is.
I have checked each of these with Debug.Print
statements and both are not null when being assigned.
下面是 SpecialAttack
code。
public class SpecialAttack : UnityEngine.Object
{
public string Name;
public int Damage;
public int Force;
public float Cooldown;
public SpecialAttack()
{ }
public virtual bool Run()
{
return false;
}
}
,我最近测试了这个
Ive recently tested this
if((SpecialAttack)System.Activator.CreateInstance(spattack.GetType()) == null)
{
Debug.Log("DUMB ACTIVATOR!!!");
}
和它的确是零,所以这让我相信,激活找不到的类型,所以我不会要知道从这里做。
And it was indeed null, so that makes me believe that the Activator cant find the type, so im not to sure what to do from here.
假设Activator.CreateInstance没有实际工作正常,那么就必须有sometihng不妥提供给方法调用的参数。 (较早因此这个问题)。
Let's assume that Activator.CreateInstance does actually work correctly, then there must be sometihng wrong with the arguments supplied to the method call. (Hence the question earlier).
由于缺乏传递到的CreateInstance我猜,但我怀疑的值传递为空或为一个类型,要么是内部的,但居住在不同的装配或类似的访问问题的实际价值的知识。
Due to lack of knowledge of the actual value passed to CreateInstance I'm guessing but I would suspect the value passed being null or being a type that is either internal but resides in a different assembly or similar access problems.