使用铸造空不编译为灵感,并从埃里克利珀的评论:
Using Casting null doesn't compile as inspiration, and from Eric Lippert's comment:
这说明了一个有趣的案例。 UINT X =(INT)0;将会 即使int是不能隐式转换为uint成功。
That demonstrates an interesting case. "uint x = (int)0;" would succeed even though int is not implicitly convertible to uint.
我们知道这是不行的,因为对象
不能分配给字符串
:
We know this doesn't work, because object
can't be assigned to string
:
string x = (object)null;
但这个呢,虽然直观上它不应该:
But this does, although intuitively it shouldn't:
uint x = (int)0;
为什么确实编译器允许这种情况下,当 INT
不隐式转换为 UINT
?
Why does the compiler allow this case, when int
isn't implicitly convertible to uint
?
整型常量转换视为由C#语言很特别的;这里的规范的第6.1.9:
Integer constant conversions are treated as very special by the C# language; here's section 6.1.9 of the specification:
int类型的常量前pression可转换为类型为sbyte,字节,短,USHORT,uint或ulong,则提供了恒定的前pression的值在目标范围内类型。长型的常量EX pression可以转换为ulong类型,所提供的不断前pression值不为负。
A constant expression of type int can be converted to type sbyte, byte, short, ushort, uint, or ulong, provided the value of the constant-expression is within the range of the destination type. A constant expression of type long can be converted to type ulong, provided the value of the constant expression is not negative.
这允许你做这样的事情:
This permits you to do things like:
byte x = 64;
这将原本需要一个丑陋的显式转换:
which would otherwise require an ugly explicit conversion:
byte x = (byte)64; // gross