难道反应扩展支持滚动缓冲区?缓冲区、反应

2023-09-02 10:49:13 作者:称霸幼稚园

我使用的是无扩展到数据整理成100ms的缓存:

I'm using reactive extensions to collate data into buffers of 100ms:

this.subscription = this.dataService
    .Where(x => !string.Equals("FOO", x.Key.Source))
    .Buffer(TimeSpan.FromMilliseconds(100))
    .ObserveOn(this.dispatcherService)
    .Where(x => x.Count != 0)
    .Subscribe(this.OnBufferReceived);

这工作得很好。不过,我想比由缓存操作提供了略有不同的行为。从本质上讲,我想如果接收到另一个数据项重置计时器。只有当没有数据已收到整个100毫秒我想和处理。这开辟了可能性的永远的处理数据,所以我也应该可以指定最大计数。我会想象线沿线的东西:

This works fine. However, I want slightly different behavior than that provided by the Buffer operation. Essentially, I want to reset the timer if another data item is received. Only when no data has been received for the entire 100ms do I want to handle it. This opens up the possibility of never handling the data, so I should also be able to specify a maximum count. I would imagine something along the lines of:

.SlidingBuffer(TimeSpan.FromMilliseconds(100), 10000)

我有一个环顾四周,并没有能够找到这样的事在接收?任何人都可以证实/否认这一点?

I've had a look around and haven't been able to find anything like this in Rx? Can anyone confirm/deny this?

推荐答案

我写了做大部分的你是什么后的延伸 - BufferWithInactivity

I wrote an extension to do most of what you're after - BufferWithInactivity.

这是:

public static IObservable<IEnumerable<T>> BufferWithInactivity<T>(
    this IObservable<T> source,
    TimeSpan inactivity,
    int maximumBufferSize)
{
    return Observable.Create<IEnumerable<T>>(o =>
    {
        var gate = new object();
        var buffer = new List<T>();
        var mutable = new SerialDisposable();
        var subscription = (IDisposable)null;
        var scheduler = Scheduler.ThreadPool;

        Action dump = () =>
        {
            var bts = buffer.ToArray();
            buffer = new List<T>();
            if (o != null)
            {
                o.OnNext(bts);
            }
        };

        Action dispose = () =>
        {
            if (subscription != null)
            {
                subscription.Dispose();
            }
            mutable.Dispose();
        };

        Action<Action<IObserver<IEnumerable<T>>>> onErrorOrCompleted =
            onAction =>
            {
                lock (gate)
                {
                    dispose();
                    dump();
                    if (o != null)
                    {
                        onAction(o);
                    }
                }
            };

        Action<Exception> onError = ex =>
            onErrorOrCompleted(x => x.OnError(ex));

        Action onCompleted = () => onErrorOrCompleted(x => x.OnCompleted());

        Action<T> onNext = t =>
        {
            lock (gate)
            {
                buffer.Add(t);
                if (buffer.Count == maximumBufferSize)
                {
                    dump();
                    mutable.Disposable = Disposable.Empty;
                }
                else
                {
                    mutable.Disposable = scheduler.Schedule(inactivity, () =>
                    {
                        lock (gate)
                        {
                            dump();
                        }
                    });
                }
            }
        };

        subscription =
            source
                .ObserveOn(scheduler)
                .Subscribe(onNext, onError, onCompleted);

        return () =>
        {
            lock (gate)
            {
                o = null;
                dispose();
            }
        };
    });
}